I love VR. If you ever have played with the Quest (esp the Quest 3) you’ll probably understand my fascination with creating worlds and characters it feels like you can touch. Working with Meta and BigBoxVR on their game, Population:One has been such a wonderful adventure.
At BigBoxVR, my primary role is as the Art Outsourcing Manager for all visual content for Population: One (character concepts, gun concepts, 3D character production, and 3D gun production). Soon after joining the studio shifted many of its resources to other projects, and I took over managing full stack content development- from character/gun brainstorming through final 3D asset delivery.
Here you’ll see some examples of some of the characters and guns I managed / directed development of from start to release.
Concepts by Volta, and 3D production by Lakshya, marketing art by Ron Dodge.